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Pim de Wit

Pim de Wit — Frontend Developer & Creative Technologist

Core Competencies

  • HTML — The semantic, accessible kind.
  • CSS — The logical, performant kind.
  • JavaScript — TypeScript, Node.js, React, Vue, Custom-Elements, Svelte, Frameworkless, TDD, Jasmine, Playwright, Cypress, Vitest.
  • Graphical output — WebGL, WebGPU, Three.js, Babylon.js, PIXI, DOD, ECS.
  • Other — A11y, Canvas2D, Blender, Houdini, GIS, WCAG2.2, Section 508, WebAudio, Multi-threading, UE5.

Awards

  • 03x ADC
  • 08x Awwwards
  • 03x Cannes Lions
  • 03x Dubai Lynx
  • 07x FWA
  • 05x Webby
  • 14x Other

Awards I'm particularly proud of:

Experience

  • Co-Founder & CTO at Dossia (2023 - current)

    I am creating a startup in the stationery space.

    • Solo developer, responsible for all technical aspects of the company.
    • Auth, Security, Front end, Back end, Business logic, R&D.
    • Set up automated B2C & B2B pipelines.
  • UX Engineer at Google (2024 - 2025, contract)

    I worked on the Google DeepMind site for their big Gemini 2.0 launch!

    • Provided technical advice to the internal team as well as third parties.
    • Refactored code from third party agencies.
    • Provided accessibility consultation to designers, producers, and developers.
    • Wrote technical documentation.
    • Setup Python bindings to the Google internal CMS.
    • Utilised native WebComponents for complex javascript-driven effects, animations and logic.
  • Frontend Developer at StinkStudios (2019 - 2025, freelance, multiple contracts)

    • Lead React Developer for several projects, including web-apps and digital campaigns.
    • Lead Developer on Vinted's "Re-invinted" website, from concept to launch.
    • Lead Front End Developer to rebuild Spotify Design from scratch.
    • Lead Developer on a 3-week(!) sprint to build Spotify Carnival Sounds.
    • Launched a Site-of-the-Year winning experience.
    • Developed several games, ranging from one-button games to fully fledged multiplayer WebGL games.
    • Functioned as a technical consultant on pitches, collaborating with the concept & design teams.
    • Developed a Google Assistant chat bot using DialogFlow that was presented at an event in Qatar.
    • Worked with Augmented Reality (WebGL) combined with userMedia.
    • Used machine-learning with TensorFlow to create unique user interactions.
    • Wrote cross-platform code using web-technologies ranging from phones to digital billboards.
    • Wrote extensive tests using Jasmine, resulting in 100% code coverage.
    • Wrote extensive documentation through strict typing with TypeScript backed by docstrings.
    • Worked on Canvas2D animations.
    • Gave technical advice on accessibility considerations to the internal team as well as third parties.
  • Creative Technologist at DesignStudio (2024, freelance)

    I delivered a interactive prototype in 2 days for a pitch, with nothing but a couple images from a brainstorming session to go off. The result was a semi-procedural 3d object that would evolve based on the user's interactions, written in TypeScript with Three.js.

  • UX Engineer at Google Brand Studio (2021, contract)

    • Launched Auditorial, a website that was featured on the Google homepage, and won 10 awards. Sundar Pichai and Vint Cerf tweeted about it, which is rad.
    • Launched The Pyramids of Meroë, a project with a ton of fun technical challenges - ask me about it!
    • Collaborated with external 3D artists, and advised on shaders and geometry topology.
    • Built involved WebGL/WebXR experience, on top of Three.js.
    • Built a multitude of tools for designers, giving designers access to the power of GLSL shaders, camera-animations, and more.
    • Responsible for rapid prototyping to test design concepts.
    • Responsible for reviewing and giving advice on code from internal teams and vendor agencies.
    • Developed a tool and workflow designers can use to alter WebGL animations without having extensive knowledge on the subject.
    • R&D on experimental APIs like native WebXR (experimental in 2021*).
    • Ideated and implemented UX for interactions in a augmented reality space from scratch.
  • Senior Frontend Developer at Toaster (2014 - 2019, full-time)

    • Lead developer on a wide variety of projects, often using React & Redux.
    • Created a PWA scaffold/boilerplate from scratch using React, Redux, Webpack.
    • Introduced several department-wide workflow improvements, such as creating git standards, introducing code-reviews, and advising others on code architecture.
    • Lead developer of the R&D department, experimenting with state of the art technology such as TensorFlow, WebAudio, WebGL2, WASM, and other exciting API's and tech that was new at the time.
    • Gave weekly internal presentations on new tech that could benefit the company.
    • Created progressive web-apps with a 100/100/100/100 score on Lighthouse.
    • Worked on web applications localised for 30+ languages.
    • Mentored other developers.
    • Presented architectural design to technical and non-technical audiences.
    • Worked collaboratively across in-house, global development teams.
    • Worked collaboratively with external development teams, e.g Google.
    • Worked on creative applications involving WebGL and 2D canvas rendering.
    • Presented talks at meetups and conferences.
    • Created testing tools to help QA with test-automation.

Previous roles available on request.

Pim de Wit — Frontend Developer & Creative Technologist https://pim.dev